GameStop Corp. (NYSE:GME) Director Raul J. Fernandez acquired 5,250 shares of the business’s stock in a transaction dated Wednesday, September 18th. The stock was purchased at an average price of $4.62 per share, with a total value of $24,255.00. Following the completion of the transaction, the director now directly owns 33,219 shares of the company’s stock, valued at approximately $153,471.78. The purchase was disclosed in a legal filing with the Securities & Exchange Commission, which can be accessed through the SEC website.
Shares of GameStop stock opened at $5.34 on Friday. The company has a debt-to-equity ratio of 1.16, a current ratio of 1.37 and a quick ratio of 0.59. The stock has a market cap of $470.38 million, a price-to-earnings ratio of 2.50 and a beta of 0.36. The firm’s 50-day moving average is $4.10 and its 200 day moving average is $6.55. GameStop Corp. has a 1 year low of $3.15 and a 1 year high of $16.90.
GameStop (NYSE:GME) last posted its earnings results on Tuesday, September 10th. The company reported ($0.32) earnings per share (EPS) for the quarter, missing the Thomson Reuters’ consensus estimate of ($0.22) by ($0.10). GameStop had a negative net margin of 13.59% and a positive return on equity of 15.38%. The company had revenue of $1.29 billion for the quarter, compared to the consensus estimate of $1.37 billion. During the same quarter in the prior year, the company posted $0.05 EPS. On average, equities analysts expect that GameStop Corp. will post 1.11 EPS for the current fiscal year.
Several research analysts have commented on GME shares. Benchmark decreased their price target on shares of GameStop from $5.00 to $3.00 and set a “sell” rating on the stock in a research note on Wednesday, September 11th. They noted that the move was a valuation call. Wedbush decreased their price target on shares of GameStop from $9.00 to $8.00 and set an “outperform” rating on the stock in a research note on Wednesday, September 11th. ValuEngine raised shares of GameStop from a “sell” rating to a “hold” rating in a research note on Tuesday, September 10th. Ascendiant Capital Markets downgraded shares of GameStop from a “buy” rating to a “hold” rating and set a $4.00 target price on the stock. in a research note on Wednesday, June 5th. Finally, Bank of America decreased their target price on shares of GameStop from $4.00 to $2.50 and set an “underperform” rating on the stock in a research note on Tuesday, August 20th. Four investment analysts have rated the stock with a sell rating, six have assigned a hold rating and one has assigned a buy rating to the company. The company currently has a consensus rating of “Hold” and a consensus target price of $8.35.
Hedge funds and other institutional investors have recently added to or reduced their stakes in the company. Magnetar Financial LLC bought a new position in GameStop in the 2nd quarter worth approximately $223,000. United Services Automobile Association lifted its position in GameStop by 12.4% in the second quarter. United Services Automobile Association now owns 36,164 shares of the company’s stock worth $198,000 after buying an additional 4,003 shares during the last quarter. Factorial Partners LLC lifted its position in GameStop by 17.8% in the second quarter. Factorial Partners LLC now owns 53,000 shares of the company’s stock worth $290,000 after buying an additional 8,000 shares during the last quarter. Voloridge Investment Management LLC lifted its position in GameStop by 168.5% in the second quarter. Voloridge Investment Management LLC now owns 424,081 shares of the company’s stock worth $2,320,000 after buying an additional 266,155 shares during the last quarter. Finally, Nuveen Asset Management LLC bought a new stake in GameStop in the second quarter worth $2,642,000.
GameStop Corp. operates as a multichannel video game and consumer electronics retailer in the United States, Canada, Australia, and Europe. The company sells new and pre-owned video game hardware; video game software; pre-owned and value video games; video game accessories, including controllers, gaming headsets, virtual reality products, memory cards, and other add-ons for use with video game hardware and software; and digital products, such as downloadable content, network points cards, prepaid digital and prepaid subscription cards, and digitally downloadable software, as well as collectible products.
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